Level | 6th Level | Casting Time | 1 action | Range | 20m |
---|---|---|---|---|---|
AoE | Single | Duration | Instantaneous | ||
School | Force | Components | V, S, M (a lodestone and a pinch of dust) | ||
Classes | Time Mage |
A thin green ray springs from your finger, releasing immense force energy.
The target can be a creature, an object, or a Creation of magickal force, such as the Wall of Force spell. A creature targeted by this spell must succeed on a Dexterity saving throw or else take 10d6 + 40 Force damage. If this damage reduces the target to 0 HP, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except Magick Items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection spell or similar. This spell automatically disintegrates a Large or smaller nonmagickal object or a creation of magickal force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 3m-cube portion of it. A magick item is unaffected by this spell.
At Higher Levels: The damage increases by 3d6 for each spell level increase.